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Help With Images For UI.

I'm trying to make a custom HealthBar that uses segments that disappear as the player loses heath. I wanted to use images in a wedge and "set visibility" to Hidden when the players health was equal to or less than a value. However when the player takes damage nothing happens is there some obvious mistake or maybe a guide that could help?alt textalt textalt text

Product Version: UE 4.17
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asked Dec 13 '17 at 09:15 PM in Using UE4

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Baldwin-Jack
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2 answers: sort voted first

I don't see on screen shots so hopefully your only problem is not binding the images to your player health and then having that update depending on player health. I used this tutorial to get my health system going . I just know that if you are having your UI update it has to know where to look to make the changes, this is what the binding is I believe I am saying that right.

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answered Dec 13 '17 at 09:20 PM

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Chubb3Bear
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In case you can't get it to work, have a look here:

https://answers.unrealengine.com/questions/723483/mimicking-overwatch-health-bar-system.html

I helped someone build a bud of a similar system. It's a bit more complex than what you need but perhaps it can at least inspire you.

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answered Dec 13 '17 at 09:38 PM

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Everynone
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