Hello everybody,
Automation Technical Guide | Unreal Engine 5.2 Documentation is out of date as FEngineAutomationTestUtilities
no longer exists.
Maps can instead be loaded with the bool AutomationOpenMap(const FString& MapName)
function found in AutomationCommon.h. The function returns whether the map loading has been deferred (i.e., when the AutomationCommon::OnEditorAutomationMapLoad delegate is bound.)
Hope this helps someone else out there.
Cheers,