editor crash trying to join a multiplayer game in PIE with single process (auto-join disabled in editor settings)
Assertion failed: Property->PropertyFlags & CPF_Net [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 2975]
0x0000000034EC3FB8 KERNELBASE.dll!UnknownFunction []
0x00000000096576D4 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
0x00000000FAC6330B UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
0x00000000FABF47F9 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
0x00000000F8EE0A4E UE4Editor-Engine.dll!FRepLayout::InitFromObjectClass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\replayout.cpp:2977]
0x00000000F8C29349 UE4Editor-Engine.dll!UNetDriver::GetObjectClassRepLayout() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:3612]
0x00000000F8C227A5 UE4Editor-Engine.dll!UNetDriver::FindOrCreateRepChangedPropertyTracker() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:3596]
0x00000000F8140CFD UE4Editor-Engine.dll!AActor::CallPreReplication() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\actor.cpp:956]
0x00000000F8C53CFC UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors_BuildConsiderList() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:2718]
0x00000000F8C519E6 UE4Editor-Engine.dll!UNetDriver::ServerReplicateActors() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:3185]
0x00000000F8C5B4F5 UE4Editor-Engine.dll!UNetDriver::TickFlush() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\networkdriver.cpp:369]
0x00000000F8C2065F UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
0x00000000F807CF78 UE4Editor-Engine.dll!TBaseMulticastDelegate<void,float>::Broadcast() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
0x00000000F8AC858D UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1553]
0x00000000F6CA6BA6 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1659]
0x00000000F7554AC6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
0x000000005AA15A26 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
0x000000005AA25430 UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
0x000000005AA254AA UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x000000005AA32379 UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x000000005AA33D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x00000000355F1FE4 KERNEL32.DLL!UnknownFunction []
0x0000000037DDEF91 ntdll.dll!UnknownFunction []
0x0000000037DDEF91 ntdll.dll!UnknownFunction []