Widget Components Hidden in Game still interacts with invisible state

Hi, I’m using recent UE4.18.2,
and made some actor which have a widget component as a member.

I want these actor set hide completely, so conducted “Set Actor Hidden in Game” and also conducted
“Set Hidden in Game” blueprint function for its widget component.
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As a result, The Actor is not seen, but still the widget component blocks the interaction.
[On hovered] event and [On Clicked] event still operates though they are not seen.

How can I solve this? I wanna completely disable these widget components.

Some kind of guess I’m thinking of :
Widget Component (IconPopUpImage) has “event dispatcher”,
and the owner Actor (IconPopUpImageVideo) bind event to it at BeginPlay.
Is this can be a problem?

I think that this can be related bug :

Get the ComponentGetUserWidgetObjectSetHidden.

This will force the 2d widget embedded in the component to become non-interactive. Untested but could/should work.

Like this:

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Thanks for the comment. In blue prints there is no SetHidden function allowed for this, but Set Is Enabled I tried. But it seems does not work-

Thank you very much- It works!!! The widget component become non-active. Additionally, when i need to reactivate it, set visibility of super component should be called first and then widget component’s.
Thanks !!!
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