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Archiving Unreal Engine 4.18 Project for App Store in Xcode 9.2

Its very urgent please guide us as soon as possible. Thanks for your great product and efforts.

Description: We used Source version of Unreal Engine 4.18 to create an AR-kit app for iOS and Successfully installed and tested it in an iPad pro using ipa file format export from UE4. Now we're trying to upload app into App Store via Xcode 9.2 inside Mac OSX High Sierra 10.13.2 .

Methode 1: We used Xcode to archive app for itunes connect but during build time Xcode changes get-task-allow variable of entitlement to true, even if I change get-task-allow value to false after archiving package we get an empty archive for uploading into App Store.

This is the the log:

2017-12-13 19:09:27 +0000 Failed to generate distribution items with error: Error Domain=IDEDistributionErrorDomain Code=12 "The archive contains nothing that can be signed." UserInfo={NSLocalizedDescription=The archive contains nothing that can be signed., NSLocalizedRecoverySuggestion=Verify that your build process has compiled binaries and copied in bundled resources.}

Also tried to build app into an iPhone with Xcode instead of Using Generic iOS Device, Xcode reported app successfully build but nothing gets installed into iPhone X.

Methode 2: We also tried archive version of ipa file to upload our app to App Store with use of Application Loader.

This is the Log we get from Apple.

 Invalid Toolchain - New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.
 The following URL schemes found in your app are not in the correct format: [SFL_AR]. URL schemes need to begin with an alphabetic character, and be comprised of alphanumeric characters, the period, the hyphen or the plus sign only. Please see RFC1738 for more detail.


I couldn't find any field in project settings to modify [SFL_AR] into a valid URL format, also couldn’t find any document in order to inform proper setting of exporting for App store (Itunes Connect).

Configuration: Macbook Pro Processor intel Core i7 Memory 16 GB 1600 MHz DDR3 Graphics Intel Iris Pro 1536 MB macOS High Sierra Ver 10.13.2 Xcode 9.2 Unreal Engine 4.18.1 Source version(Compiled using downloaded files from Github)

Steps to Reproduce using Xcode: Create a c++ version of unreal engine 4.18.1(source version) project including widgets and ARkit. Setup project in unreal engine for ios and ARkit. Open project in Xcode 9.2 Setup project in Xcode to be be Build for Generic iOS Device. Make sure all signing parameters are filled. Build app on Generic iOS Device Scheme. Archive Product for uploading into itunes connect. Hit upload to App Store button.

now we get this error with log below. The archive contains nothing that can be signed.

Log: 2017-12-13 19:09:27 +0000 Failed to generate distribution items with error: Error Domain=IDEDistributionErrorDomain Code=12 "The archive contains nothing that can be signed." UserInfo={NSLocalizedDescription=The archive contains nothing that can be signed., NSLocalizedRecoverySuggestion=Verify that your build process has compiled binaries and copied in bundled resources.}

Also tried to build app into an iPhone with Xcode instead of Using Generic iOS Device, Xcode reported app successfully build but nothing gets installed into iPhone X.

Product Version: UE 4.18
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asked Dec 14 '17 at 09:05 AM in Packaging & Deployment

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Azad N
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I found the a solution for using application loader methode. I've been using remote build on windows to make ipa package. The thing was that Xcode version I had installed on remote mac was beta. Uninstalling the Xcode 9.1 beta2 and Installing Xcode 9.2 final solved my problem.

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answered Dec 18 '17 at 01:47 PM

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Azad N
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