attenuation distance media sound component in media texture wont work in VR

Hi there,

I converted mine media texture with the expample of youtube movie (Media Framework 4.18 Preview Live Training Unreal Engine Livestream).

The media texture starts playing when i start VR and normaly when i come near the media texture you hear sound. Now i here the sound of the media everywhere. How can i use the MediaSound component on my media texture to have Attenuation Distance?
Also i see no sound node any more and no box or capsule where you can see how far the sound goes. I have only a plane and a movie and cannot control the sound.

Thanx,

What platform are you on? On Android, the media audio output is always played through the OS sound mixer at the moment, so that attenuation is not possible there.