How would I add one 'Object' Blueprint to another Blueprint?

I’ve created new blueprint extending from Object. How can I add this blueprint to other blueprints? I can’t see it in variable type and can’t find anything like UE3 new’’.

Hi,

It sounds like what you are looking for is a “Child Actor Component”. A Child Actor will hold another blueprint class, essentially combining them. Please let me know if that helps you.

So basically i should create Actor and then in other blueprint call Child Actor? This won’t give me anything :slight_smile:

I need to create blueprint extending from OBJECT, and create variable from this blueprint in other blueprints.

You not doing anything wrong by extending from actor, theres many examples of not physical actors, like AGameMode or APlayerController.

In theory yes. In practice and “good manner” nope. Actor = something that can be placed in the world, have a lot of functionalities that I don’t need. That’s why there were a lot of classes extending from Objects using UE3 scripting.

Anyone from Epic can comment why we can’t add classes extended from Objects to other blueprints? (I can only see Object Class, can’t see anything that Was extended from directly from Object)

Hi ,

I misunderstood you, I thought you meant “object” as a term. UObject Blueprints are not completely supported at this time. UObject Blueprints cannot be instantiated and so they cannot be children. We are building those capabilities currently, but it will not be out anytime soon.

If you have a lot of variables that you need to store and give to a blueprint, you may want to use a Struct instead. Either that or you can extend from AActor so you can spawn and access the information. If it is very urgent, then you may want to make the changes yourself via the source code.

Also, if you are curious to who is Epic staff, you will see that we have a “Staff” label next to our names.

Hi there,
any news on that now?

Hello ,

There is a request (UE-16004) that has been submitted to the developers for further consideration. I went ahead and bumped up the community interest for this issue. Thank you for your time and interest in this issue.

Link to the reported issue: Abstract Blueprints Possible? - Blueprint - Epic Developer Community Forums

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