Render Target bugged in Packaged Application

Hi.

I’ve got a simple RT setup in my map, which feeds into a material network. The whole things works perfectly when running the application through PIE. However, if I package the application, or run it as a standalone through the editor, the RT texture becomes stretched out and totally useless.

Can’t see anything obvious as to why this is happening, any ideas?

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar error, that is not 100% related, could you please submit a new report for it.

Thanks!