Get collision callback before it was resolved

Is there any way so I can get a collision signal / callback before it was actually resolved by the physics engine. I want to be able to run the physics on ACharacter on collision with some object, and turn off it’s nav mesh navigation. When when I do it on OnHit the actor hit my ACharacter get stucked for a frame. So if I was able to turn physics on, and turn navmesh navigation off right before the actual collision was solved I would be able to solve the problem.

Thanks!

You can tick the actor in pre or post physics.

See Tick Groups

Thanks for the feedback! But that won’t give me information if I’m right before collision solving. I won’t even have an information if I’m going to collide with anything. What I’m looking for is a callback right before collision solve, not right after.