Get collision callback before it was resolved
Is there any way so I can get a collision signal / callback before it was actually resolved by the physics engine. I want to be able to run the physics on ACharacter on collision with some object, and turn off it's nav mesh navigation. When when I do it on OnHit the actor hit my ACharacter get stucked for a frame. So if I was able to turn physics on, and turn navmesh navigation off right before the actual collision was solved I would be able to solve the problem.
asked Dec 14 '17 at 03:56 PM in C++ Programming
You can tick the actor in pre or post physics.
See Tick Groups
answered Dec 14 '17 at 04:02 PM
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