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Change VR/non-VR rendering in game

Hi! I'm developing a game which is a mere tour through out a house. Since not everyone have a VR box, I wanted it to be possible to change view mode between VR nd non-VR. VR will have splitted screen, camera is controlled by the accelerometre, no virtual joystick and integration for gamepads non-VR won't have splitted screen and a virtual joystick will appear and camera is controlled by virtual thumb. How can I do this?

Product Version: UE 4.16
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asked Dec 14 '17 at 05:52 PM in VR

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Wolfraph
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Solved using the node "Enable HMD" in blueprint

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answered Dec 28 '17 at 03:32 PM

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Wolfraph
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