Change VR/non-VR rendering in game

Hi! I’m developing a game which is a mere tour through out a house.
Since not everyone have a VR box, I wanted it to be possible to change view mode between VR nd non-VR.
VR will have splitted screen, camera is controlled by the accelerometre, no virtual joystick and integration for gamepads
non-VR won’t have splitted screen and a virtual joystick will appear and camera is controlled by virtual thumb.
How can I do this?

Solved using the node “Enable HMD” in blueprint