Widget disappearing and no more access to array

Hi,

so I’m following an Inventory Tutorial ( Unreal Engine 4 - Equipment/Inventory System - Use/Drop Buttons (Part 24) - YouTube )
and advanced till part 24 which is pretty far. Everything except some minor issues worked very well until I made a backup and saved my whole project on an external disc.
When I opened my project (not from the external disc) and started the game. All of a sudden the Uniform Grid Panel where the items supposed to be stored was gone! It just dissapeared. Then I linked everything to another Uniform Grid Panel that I prepared (since I’m using a widget switcher for each item type I have more than one) but then he has porblems with accessing the array’s index like seen in the picture.

I’ve been googling for hours and read something about circular independcies. So instead of using references directly via casting I firstly promote them to a variable for further accessing?

But that doesn’t really solve the problem…
I’m sitting on inventory tutorials for a long time now and I don’t really want to start all over again AGAIN.
My blueprints look exactly like the ones in the tutorial (as I mentioned…it worked before!) so it wouldn’t make any sense to repeat everything again…
The “SetWidgetStyle” looks exactly like in the tutorial.

I found this one:

And checked the reference viewer for the blueprints. As far as I understand it I need to avoid circles ? There are no circles for any blueprints that I’m using… oO"""

223845-no-circles.png

When I started the tutorial I picked for the GET-node from the array the “ref” . And it seemed to work. After starting the project after a week it suddenly didn’t like the ref anymore so I had to select “copy”. Than it worked until the backup I mentioned at the beginning.

Can anyone help? (Using 4.18.2 but did the main part in 4.18.1)