crash - launch standalone
when I attempt to run standalone - it crashes, the editor doesn't hard crash thankfully but the submit report contains very little information - i have submitted a few today
I was able to confirm a new starter project works fine - its something with my project but i don't get much information
when I try a launch
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2294_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_a58_0///////STATCAT_Advanced////
LogPlayLevel:Display: GAMENAME: end: stack for UATLogWindows:Error: appError called: Assertion failed: ((UObject*)ContainerPtr)->IsValidLowLevel() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 343]
I'm also having trouble creating a builds that i can run on other computers - a video/guide would be helpful
asked Jul 23 '14 at 03:09 PM in Packaging & Deployment
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Aug 18 '14 at 06:01 PM
[Epic] Gribbs ♦♦ STAFF
If anyone else gets this error, try launching it and pay careful attention to the output. I was getting editor crashes and launching produced similar warnings above, but the end result was due to an out of bounds array access such as below:
LogArray:Warning: Attempted to get an item from array MyArray out of bounds [2/1]!LogScript:Warning: Accessed None 'CallFunc_Array_Get_Item2'
answered Jan 21 '15 at 10:29 AM
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