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crash - launch standalone

when I attempt to run standalone - it crashes, the editor doesn't hard crash thankfully but the submit report contains very little information - i have submitted a few today

I was able to confirm a new starter project works fine - its something with my project but i don't get much information

when I try a launch

  • this shows up in yellow

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2294_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_a58_0///////STATCAT_Advanced////

  • this comes up

LogPlayLevel:Display: GAMENAME: end: stack for UATLogWindows:Error: appError called: Assertion failed: ((UObject*)ContainerPtr)->IsValidLowLevel() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 343]

I'm also having trouble creating a builds that i can run on other computers - a video/guide would be helpful

Product Version: Not Selected
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asked Jul 23 '14 at 03:09 PM in Packaging & Deployment

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avatar image Alexander Paschall ♦♦ EPIC Aug 14 '14 at 03:53 PM

I apologize that this was missed.

We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution for it.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide.


If this is no longer occurring on the latest build, then please let us know as well.

Thank you.

avatar image [Epic] Gribbs ♦♦ STAFF Aug 14 '14 at 09:29 PM


Thank you for reporting this issue. Would you be able to provide your DXdiag and your log files that are associated with the crash? Also, could you attach a txt file here of the callstack from the crash?

Any additional information will be greatly appreciated.


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2 answers: sort voted first


We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Aug 18 '14 at 06:01 PM

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[Epic] Gribbs ♦♦ STAFF
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If anyone else gets this error, try launching it and pay careful attention to the output. I was getting editor crashes and launching produced similar warnings above, but the end result was due to an out of bounds array access such as below:

LogArray:Warning: Attempted to get an item from array MyArray out of bounds [2/1]!LogScript:Warning: Accessed None 'CallFunc_Array_Get_Item2'

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answered Jan 21 '15 at 10:29 AM

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avatar image [Epic] Gribbs ♦♦ STAFF Jan 21 '15 at 03:43 PM

Thank you for the information monkeygoatlabs. This should be very helpful to any users coming across this error.

Have a great day!

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