Physx Crashes in Packaged Build on Actor spawn
I have this nonsense in my crash reporter window
I assume that it happens on an Actor spawn - but I am not sure.... May anyone shed some light why it happens ? and how to work this round ?
It seems like this thing is happening when the spawned actor is overlapping/colliding with in scene Actor which is set to Collision Enabled and generates Overlap events.
Scenario Expand: When my Character is dying I am setting it's location to unseen location - and Disabling physics on its components Then I am spawning it's dead body (that simulates physics) Assumption when setting location and disabling physics in the same frame -> could potentionally lead to a physx crash ????
Setting time to disable physx or transform on the next thread did not resolve the issue!
Edit: The only workaround I found so far is to completely disable the Async Scene in the project settings!!!!
Epic please - do you have some better workaround without disabling the Async scene ? or.. actually.. I bet I will just let it be disabled - seems like it brings nothing then bad things :(
Well at-least you used SSE instructions for this -> good job :-)!
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