Unreal Engine 4.3.1 Source Code Crash

When I open up the Unreal Editor in the Win64 folder after successfully compiling in Visual Studio 2013, it opens and runs a “benchmark” which causes my Nvidia drivers to stop working then recover and then I get this crash report from the engine:

"The Direct3D 11 device that was being used has been removed (Error: -2005270522 ‘HUNG’). Please restart the game.

Address = 0xfd73940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0xd2bae973 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xd2a8198a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FD3D11DynamicRHI::InitD3DDevice() 0xcbc7d67e + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:404] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11Viewport::FD3D11Viewport() 0xcbc6159a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11viewport.cpp:41] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateViewport() 0xcbc88768 + 63 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:446] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateViewport() 0xd3516e9c + 124 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\rhi\public\rhimethods.h:1301] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FSlateRHIRenderer::CreateViewport() 0xcbd2e938 + 31 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:289] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll]
SWindow::ShowWindow() 0xd35f2134 + 89 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:982] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll]
FMainFrameHandler::ShowMainFrameWindow() 0xc73418d7 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\frame\mainframehandler.h:282] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll]
FMainFrameModule::CreateDefaultMainFrame() 0xc7324632 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\mainframemodule.cpp:172] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll]
EditorInit() 0xcee98f68 + 14 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:121] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x3f47c80d + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f47c93a + 5 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f488499 + 17 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f489339 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x774a59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]"

Can someone please help me with this? I’m runnning Windows 8 Ultimate x64 and have an Nvidia GeForce GT 545 with the latest driver updates. Thanks!

Just in case you haven’t found the fix, take a look here: https://answers.unrealengine.com/questions/70509/disable-scalability.html editing the config files fixed it for me.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you