x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unreal Engine 4.3.1 Source Code Crash

When I open up the Unreal Editor in the Win64 folder after successfully compiling in Visual Studio 2013, it opens and runs a "benchmark" which causes my Nvidia drivers to stop working then recover and then I get this crash report from the engine:

"The Direct3D 11 device that was being used has been removed (Error: -2005270522 'HUNG'). Please restart the game.

Address = 0xfd73940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll] FOutputDeviceWindowsError::Serialize() 0xd2bae973 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll] FMsg::Logf_VA() 0xd2a8198a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll] FD3D11DynamicRHI::InitD3DDevice() 0xcbc7d67e + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:404] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll] FD3D11Viewport::FD3D11Viewport() 0xcbc6159a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11viewport.cpp:41] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll] FD3D11DynamicRHI::RHICreateViewport() 0xcbc88768 + 63 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:446] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll] RHICreateViewport() 0xd3516e9c + 124 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\rhi\public\rhimethods.h:1301] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll] FSlateRHIRenderer::CreateViewport() 0xcbd2e938 + 31 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:289] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll] SWindow::ShowWindow() 0xd35f2134 + 89 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:982] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll] FMainFrameHandler::ShowMainFrameWindow() 0xc73418d7 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\frame\mainframehandler.h:282] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll] FMainFrameModule::CreateDefaultMainFrame() 0xc7324632 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\mainframemodule.cpp:172] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll] EditorInit() 0xcee98f68 + 14 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:121] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll] GuardedMain() 0x3f47c80d + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe] GuardedMainWrapper() 0x3f47c93a + 5 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe] WinMain() 0x3f488499 + 17 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe] _tmainCRTStartup() 0x3f489339 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe] Address = 0x774a59ed (filename not found) [in C:\Windows\system32\kernel32.dll] Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]"

Can someone please help me with this? I'm runnning Windows 8 Ultimate x64 and have an Nvidia GeForce GT 545 with the latest driver updates. Thanks!

Product Version: Not Selected
Tags:
more ▼

asked Jul 23 '14 at 03:30 PM in Bug Reports

avatar image

christophergault98
1 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.

Thank you

more ▼

answered Oct 03 '14 at 03:35 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Just in case you haven't found the fix, take a look here: https://answers.unrealengine.com/questions/70509/disable-scalability.html editing the config files fixed it for me.

more ▼

answered Jul 28 '14 at 05:50 AM

avatar image

senseijack
1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question