Hello, I’m trying to change color of static mesh actor when specific event fires. I have something like this but color isn’t changed for unknow reasons:
there is no material assigned to the original static mesh component (so there’s nothing to create the dynamic material out of)
there is a dynamic material assigned already and you cannot make a dynamic material out of another dynamic material (unless something changed in 4.17-4.18) ([see here][3])
the name of the parameter Color is incorrect - they are case sensitive, too as far as I remember. Make sure it’s identical in the Source Material
the plugin you’re using is not working correctly (unlikely as this is Rama’s stuff, right?) - just in case, try to PrintString the colour you’re sending to the parameter as a test
the actor you’re trying to Get is constructed after the actor that we see in the screenshot - check if you’re fetching a valid object out of GetAllActorsOfClass
Try feeding the CreateDynamicMaterialInstance node a Source Material from the dropdown and see if it works.