Shaders recompile on editor startup
For some reason my shaders get recompiled every time I load up the editor. It's really annoying since it takes quite some time and it did not do that before. The level I am loading has nothing special going on. It's basically empty I am just messing around with foliage. Shouldn't the shaders be cached?
asked Dec 15 '17 at 10:56 AM in Using UE4
answered Dec 15 '17 at 09:04 PM
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