Textures not showing properly in the viewport

I imported regular texture in to UE4 and it’s showing ok when you go inside the texture property as soon as I play it inside my widget it’s showing different colour. Whole texture now looks red even the silver around the button. Original picture is orange button with silver around it. It seems like when it goes trough viewport it screws up. No clue what’s going on. I tried clicking RGB and different settings Mask, UI stuff but no luck but I’m sure the right settings must be in there somewhere. Also these is picture of a button for fire inside UMG widget. If any one knows could you teach these noob a lesson. Thank you!!!

it helps if you show us the image before import, after import, and the texture settings.

Well again. The image is silver with orange in the middle and completely red after the import. Everything is at the default settings.