Failed to Import Alembic file from Cinema 4d to UE4 4.15

Trying to import Alembic file exported from C4d to UE4
File Size is only 3.14 Mb
Tried optimizing, importing 1 object among 114 mesh,Still no success

UE4 crashes with error
LoginId:32da420d4c7e27599cfbe9b8937a3372
EpicAccountId:4226fd833f4840138ac208f17d9317d0

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633]
Array index out of bounds: 430 from an array of size 430

UE4Editor_Core!FText::IsEmpty() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\internationalization\text.cpp:248]
UE4Editor_Core!FSlowTask::GetCurrentMessage() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\slowtask.cpp:102]
UE4Editor_UnrealEd!SSlowTaskWidget::GetProgressText() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:307]
UE4Editor_UnrealEd!SSlowTaskWidget::GetMainTextFont() [d:\build++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:261]
UE4Editor_UnrealEd!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_UnrealEd!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:134]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<1,SSlowTaskWidget,0,FSlateFontInfo __cdecl(void)>::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!TAttribute::Get() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!STextBlock::GetFont() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:56]
UE4Editor_Slate!STextBlock::GetComputedTextStyle() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:305]
UE4Editor_Slate!STextBlock::ComputeDesiredSize() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:177]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:485]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:473]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1268]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1292]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1358]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1115]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1720]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1512]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3086]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll