Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

Text Colour Animation fails in Actor Sequence

I have a menu button blueprint (containing a number of sprites plus a text mesh - it's for a 3D VR menu) which I am animating between inactive and active states using an Actor Sequence embedded inside the blueprint. It is working fine except for the text colour.

For test purposes, I've set the text colour on the DefaultText object to green, and set the inactive/active Actor Sequence to animate it from red to magenta. This works perfectly within the button blueprint - the text shows as red by default and changes if I scrub the sequence.

However, the menu blueprint that contains instances of the button does not show the animated colours, nor does the PIE runtime. It only shows the base green colour set on the object. This setup DOES work correctly for all the sprites in the button which also have animated colours - it's only the text object that doesn't. The fact that it does work in the blueprint editor and does work on sprites makes me think I've set it up correctly, and it's a bug with the text rendering or sequencer.

I'm using version: 4.18.1-0+++UE4+Release-4.18 Plus the Actor Sequence (Experimental) BETA 0.1 & Actor Sequence Editor (Experimental) BETA 0.1

Product Version: UE 4.18
more ▼

asked Dec 15 '17 at 01:04 PM in Bug Reports

avatar image

Chris Payne
75 4 9 9

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

SOLVED. The offending track was the only one I still had set to "Restore At End" instead of "Hold At End". Test colours showed when it WAS taking effect, briefly.

more ▼

answered Dec 15 '17 at 01:52 PM

avatar image

Chris Payne
75 4 9 9

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question