Hi. Im trying to figure out why the editor lags and suffers so much when in full screen.
If i play my project in the viewport window everything runs fine, stable 55-60 fps all the time. If i switch to fullscreen, it switches from 10fps to 25fps. Making basically impossible to play anything or test anything at all.
So, my question is simple , why is this happening? is there any bugs with full screen play?
I mean, i know my computer is rather old, but its not like the project im working on is big, or saturated of textures or whatever. Im using a small landscape , about 150-200 textures, i lowered all the scalability settings to minimum, nothing changes.
In fact, it is just like if when in full screen, nothing you change in the scalability settings affects the world.
I tried using scalability settings to LOW, all of em lol, nothing changes… so whats the deal with fullscreen???
I also tried to basicall disabling all shadows, just for the sake of it… nothing changes… and at that point i just did stop trying things, for obvious reasons.
Or maybe its something about the Hz of the screen??
My computer specs - nvidia gtx650 2gb, CPU- Intel 3570 4 cores with 16gb ram. Windows 7 64 bits.
But as i said, nothing i change seems to affect anything.
I checked so many things… but nothing seems to affect when playing in fullscreen, so at this point im wondering if there is a bug or something with UE about this.