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Custom Blueprint Function to change Localization doesn't work

Hello! So I did a custom function following a tutorial to change the localization of the game. It compiles fine, but it just doesn't show up in the game. Any ideas? Here is the code: Localization.h - https://pastebin.com/rSH25vMg Localization.cpp - https://pastebin.com/w4Gu3Mw7

Product Version: UE 4.16
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asked Dec 15 '17 at 06:26 PM in C++ Programming

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avatar image Shadowriver Dec 15 '17 at 08:53 PM

If i'm not mistaken you need to get localized string again after changeing localization since old one still sitting in memory, so in case of UI you will need to destroy UI and initiate it again

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For everone intersted, the Blueprint node itself didn't show up. So it seems like it was a problem with Visual Studio and the fact that the Build Mode was set to shipping. For soke reason it doesn't show up if it's set that way, so make sure it is in Development. Awkward.

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answered Dec 16 '17 at 02:06 AM

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