Animating vehicle in sequencer

I make an animation showing a racetrack and I need to animate cars driving around it. How would I approach simple animations of the cars with turning wheels? I have the whole environment and camera setup but have no idea how to setup the wheels movement of the cars. Is there a way of animating it inside UE4 if I have the car rigged or should I animate it inside my DCC and somehow import the animation?

Hey there, if the way they run the racetrack is always the same and in a loop per lap then i would say that making an animation in a dcc program is not a bad idea. If you dont want to do that you can try hooking the cars to splines and use a transform modify bone for each wheel to make them rotate to the movement direction.