Is it possible to globally set the filtering method for lightmaps?
I know it's possible to set texture options per lightmap via World Settings>Lightmass>Lightmaps, but I'm looking for a way to globally set the default options for generated lightmaps.
I'd like to disable mip-mapping and also change the filtering method. My goal is to achieved a stylised look using nearest neighbour, and tiny lightmap sizes which is why I don't need mip-maps or even compression for that matter.
Any ideas would be much appreciated! Thanks, John
asked Dec 16 '17 at 12:59 AM in Using UE4
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