Event Dispatch not called

So I created a blueprint of a trigger box and added a blueprint of a door to it.When the actor overlaps with the trigger box a help text is shown for pressing a key.On pressing the required key a call to an event dispatch is made from the trigger box.The binding of the event dispatch is itself within the door blueprint.The problem is when I actually make the call of the event dispatcher from within the door it works fine and the door opens. However when I press the key the call to the event dispatch is made but no further action takes place, that is the door doesn’t open. Now I have used the door blueprint in multiple cases and I made a specific trigger box with the blueprinted door as a variable which tries to open the door.Any help as to why the door doesn’t open? I am attaching the blueprint to both the trigger box and the door blueprint(rotatingdoor_BP).I only showed the binding of the event dispatcher in the rotatingdoor_bp.Also the event dispatchers DoorOpener and DoorCloser are both declared within rotating door BP but Open door request and close door request are declared in C++.

Thanks In Advance!

Ok Found it.I was calling the close door in C++ every second that’s what made the door close itself the second it received the open call.