How can I bind a button to a saved variable?

I have a button in a widget that I want to bind to a variable that exists in a save game blueprint class, but I don’t know how to.
I would want to do it in a way that if the variable equals one, the button becomes visible, but if it’s not, the button is hidden. How could I do something like this?

Many ways to do it. Here’s one; providing the SaveGameObject is in the GameInstance, you can:

or

Thanks! :slight_smile: