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ios app icon always set to default ue4 icon when building 4.18.2

when i package my ios game for distribution the icons always are set to the ue4 default icon. this prevents my app from getting approved. i have been looking for a solution for days. please can some one answer this? im desperate.

Product Version: UE 4.18
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asked Dec 16 '17 at 02:30 PM in Packaging & Deployment

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MadLed
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2 answers: sort voted first

Using Unreal engine 4.18.2 still not fixed :(

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answered Dec 20 '17 at 04:47 PM

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NightSoundGames
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These are the steps to getting Mac UE4.18.2 to build with the correct icons.

  1. add an blank C++ file to blueprint only project(skip if already using C++)

  2. replace icon/launch image under IOS tab

  3. use an valid IOS mobile dev provision profile with dev certificate

  4. plug-in your IOS device then use the launch to device in editor

Additional steps for distribution build (Must finish development build before proceeding!)

  1. After dev build is done, change to an valid IOS mobile distribution profile with corresponding certificate.

  2. Project > packaging . Check for Distribution checkbox.

  3. package project > IOS

  4. Can do a quick test by installing to ipad/iphone by installing the IPA file using iTunes.

Hope it helps!

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answered Dec 28 '17 at 03:07 AM

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David Ee
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avatar image MadLed Dec 30 '17 at 10:13 AM

I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister's mac pro, which can't handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?

If my project doesn't have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.

Thank you

avatar image MadLed Dec 30 '17 at 10:17 AM

I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister's mac pro, which can't handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?

If my project doesn't have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.

Thank you

avatar image MadLed Dec 30 '17 at 10:17 AM

I did that and now i have a whole other issue which is remote build. I am making my game on windows and i have my sister's mac pro, which can't handle unreal engine, and i tried building with it but i keep getting errors for some reason. Is there any way possibe that i can build an ios game from windows without using remote build?

If my project doesn't have a c++ file it would build without a problem, but without icons, but with a c++ file it must build with xcode which is a complete headache.

Thank you

avatar image David Ee Jan 02 '18 at 02:23 AM

This is a current limitation of building for IOS using windows, you won't be able to change the icons in windows without messing with the engine code(might be opening a can of worms).Remote build is the only option to solved this other than moving to mac UE4. I am sure it will change further down the road but there isn't any estimates for when it will be done.

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