Can't Remote Build (rsync: connection reset by peer)

I’m having trouble remote building from my PC (windows 10) to a macbook so I can build for iOS.

Perhaps it should be noted that I have Unreal 4.18.2 built from source, and it’s running on a separate drive (E:) from my main drive (C:).

Here is a screenshot of the output log when it starts getting errors on build:

It went through the generate SSH keys part without errors.
Any advice would be much appreciated!

Solved the problem by removing my own copy of Cygwin from the environment path.

what on gods green earth is the Cygwin and where in the world is the environment path?!?!?

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