What is the best way to setup a material so you can control elements accurately in Cascade?
I need help on Particlerelativetime node.
I want to make a material where some properties change over the course of the life time of the material.
Can the Particlerelativetime node help? What does it do basically?
Hey envenger -
Ah, I understand completely and I have your solution...., Dynamic Parameters. Using this node will allow you to completely control how an effect is progressing through Cascade using either the life of a particle or the life of an emitter. It also just so happens that we have just posted a tutorial on there use, **here**.
Thank You, and let me know if you need me to explain further,
answered Jul 24 '14 at 06:45 PM
Lovecraft_K ♦♦ STAFF
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