Rotation Values Locked between -180 and 180?
I have an issue with what appears to be Ue4's built in way of calculating direction. I have an actor that rotates in the Yaw. However, the issue arises when Ue4 Always makes sure my Rotation values are between -180 degrees and 180 degrees, when I actually need it to keep going.
For example, I need my controller to reach 180 degrees, on to 190, and then possibly on to infinity. But the engine is preventing me from doing this by looping back to -180, when I reach the threshold that is 180 degrees, and vice versa.
Is there a way to revert to the system of having true values? Thanks!
asked Dec 16 '17 at 04:53 PM in Blueprint Scripting
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