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How to call a method with multidelegates?

I have a method like this inside an frunnable class:

for(int32 ni = 0; ni < Len;)
{ switch(nr){
case 0: play sound0;

propellerAudioComponent->OnAudioFinished.AddDynamic(this, &Myclass::bools);
//propellerAudioComponent.OnAudioFinishedNative.AddLambda(this,[this]{bools();}); //propellerAudioComponent.OnAudioFinishedNative.AddStatic(Myclass::bools);
errors -none of this works

void Myclass::bools(){ m_semaphore->Trigger(); }

I want to wait until the first sound finishes then play the next sound.
Thankyou in advance.

Product Version: UE 4.15
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asked Dec 16 '17 at 05:28 PM in C++ Programming

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