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Capsule component doesn't move with Animation

(Sorry for my bad English) Hello everyone. I have a problem with my forward jumping animation. It is a not in place animation and everytime it plays it just flips back my character and starts looping. I guess it's because my capsule component does'nt move with my character. Please help me, I am realy new in UE4 animations. How can I make my capsule component move with my character ?.Thanks for any help.

Product Version: UE 4.18
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asked Dec 16 '17 at 06:28 PM in Using UE4

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Vahe Petrosyan
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Hey there, the way you do this is by implementing Root Motion (you can check about that here ). Overall, the way it works is that, if enabled, it uses the root bone translation and rotation to move the capsule, so you don't have that popping effect that you are currently experiencing.

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answered Dec 16 '17 at 08:09 PM

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avatar image Vahe Petrosyan Dec 17 '17 at 08:28 AM

Thanks, I have checked the root motion in my character's animations(I have added the root bone in Maya), but that doesn't work, I have found out that I need to make a montage with that animation and play it, but every time I call that, it won't play.

avatar image xlar8or Dec 17 '17 at 11:50 AM

After you've set that an animation has Root Motion enabled you need to go to your Animation Blueprint and set the Root Option to Root Motion From Anim Montages or Root Motion From Everything if you want your animations from the state machine to have root motion. Take into account that Root Motion From Everything is not optimal for multiplayer games. Hope this helps.

avatar image Vahe Petrosyan Dec 17 '17 at 12:23 PM

Thank you so much, that worked !

avatar image xlar8or Dec 17 '17 at 01:27 PM

Good to know :)

avatar image Carlitos72 Aug 13 '18 at 05:51 PM

Thank you very much!

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