When using .uprojectdirs compiler errors open in new visual studio
So I set up the .uprojectdirs file so that we can work with the source in our game projects. Now if I attempt a compile through the editor and the compile fails, any error links I click on in the editor output window will not open in the active visual studio that launched the editor. Rather, it'll generate the "normal" project/sln files for that project and open a new instance of VS instance.
So the problem I ran into was that I created the .uprojectdirs file AFTER I created the project in the UnrealEngine directory. It seems like that is the scenario that caused the messup for me. So .uprojedirs must be created first, that's fine.
answered Aug 06 '14 at 11:00 PM
I did a quick set up to try this, but did not see what you were describing. Could you provide some additional information about how you have set up your project?
answered Jul 25 '14 at 10:58 PM
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