Texture is too dark if Normal map enabled
Hello :) Well the problem is: texture is too dark if Normal map enabled, i am using.TGA format and for normals i have Photoshop Nvidia Tool and Bitmap2Material Apps. Any help?
asked Dec 17 '17 at 12:01 PM in Using UE4
Try to set Texture Group to WorldNormalMap and make sRPG to false and set Compression Settings to Normalmap (...) and maybe show us the setting if you press inside your material on the normal texture sample
answered Dec 17 '17 at 12:24 PM
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