Texture is too dark if Normal map enabled

Show us your material print and your normal texture settings in it. Are you using Material Instance?

Hello :slight_smile: Well the problem is: texture is too dark if Normal map enabled, i am using.TGA format and for normals i have Photoshop Nvidia Tool and Bitmap2Material Apps.
Any help?

Are you using Material Instance?
No, i iam not :slight_smile:

224100-wrd1.png

Try to set Texture Group to WorldNormalMap and make sRPG to false and set Compression Settings to Normalmap (…) and maybe show us the setting if you press inside your material on the normal texture sample

I think it’s ok :confused:

Maybe you could try to rebuild your lightning :confused:

Try to set Texture Group to WorldNormalMap and make sRPG to false and set Compression Settings to Normalmap
Done!

However, i`m not sure that its ok now. I mean: i think texture must be more bright on the “sunny” side, am i wrong?