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Fatal Errors while cooking project

Hello, I just recently started to try to package my game for Windows 64 bit in development mode, but keep getting fatal errors while trying to cook the project. It's very frustrating since you have to wait nearly a day of cooking the project for it to finally give me a fail notification.

I do have some red errors as it is cooking about some file names being too long and think I have researched a solution for that.

A question I have in regards to that is... Will those errors cause the entire packaging process to fail? If so, why wouldn't it just stop at that error instead of waiting for hours to finally give me a fatal error at the end.

The following is the error messages I get on completion or on failure...

ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT ProcessResult.StdOut: LogWindows: Error: === Critical error: === ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 884] ProcessResult.StdOut: LogWindows: Error: Shader Compiling thread exception: ProcessResult.StdOut: LogWindows: Error: Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 251] ProcessResult.StdOut: LogWindows: Error: ShaderCompileWorker crashed! ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: 0x80000003 ProcessResult.StdOut: LogWindows: Error: Fatal error! ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: 0x80000003 ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E7D020 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E805A2 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E7FF2E ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E7FF2E ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E7F7F6 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088ED7797 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088ED7D27 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E81101 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E815D7 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E814E3 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E81B5C ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088ED752A ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E92D8C ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E6DA3E ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E6E29C ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E6E1A6 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E5127C ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000088E51E12 ShaderCompileWorker-ShaderFormatOpenGL.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E7888C1 ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E785110 ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E78373D ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E783935 ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E78F40E ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000005E7906DD ShaderCompileWorker.exe!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000A8651FE4 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AB11EF91 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AB11EF91 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000A7823FB8 KERNELBASE.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000898376D4 UE4Editor-ApplicationCore.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000751D330B UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000751647F9 UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000073504F23 UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000734DB30C UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x000000007352442A UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000734CBE53 UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x0000000073534E08 UE4Editor-Engine.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000753D092C UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000753C2563 UE4Editor-Core.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000A8651FE4 KERNEL32.DLL!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AB11EF91 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00000000AB11EF91 ntdll.dll!UnknownFunction [] ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: ProcessResult.StdOut: LogWindows: Error: end: stack for UAT CommandUtils.Run: Took 65376.1036484s to run UE4Editor-Cmd.exe, ExitCode=3 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\jarem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\Cook-2017.12.17-08.10.30.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.12.16-14.00.54.txt C:\Users\jarem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\Cook-2017.12.17-08.10.30.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2017.12.16-14.00.54.txt Project.Cook: Cook failed. Deleting cooked data. ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: Cook failed. ExceptionUtils.PrintExceptionInfo: (see C:\Users\jarem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\UAT_Log.txt for full exception trace) ExceptionUtils.PrintExceptionInfo: ExceptionUtils.PrintExceptionInfo: CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\jarem\Documents\Unreal Projects\MyProject154.10 4.18\MyProject15.uproject; see log C:\Users\jarem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\Cook-2017.12.17-08.10.30.txt ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) ExceptionUtils.PrintExceptionInfo: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) ExceptionUtils.PrintExceptionInfo: at Project.Cook(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: Wrapped by AutomationException: Cook failed. ExceptionUtils.PrintExceptionInfo: at Project.Cook(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.DoBuildCookRun(ProjectParams Params) ExceptionUtils.PrintExceptionInfo: at BuildCookRun.ExecuteBuild() ExceptionUtils.PrintExceptionInfo: at AutomationTool.BuildCommand.Execute() ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Automation.Process(String[] Arguments) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.MainProc(Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) ExceptionUtils.PrintExceptionInfo: at AutomationTool.Program.Main() ExceptionUtils.PrintExceptionInfo: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

I went to those line numbers in the log and they are as follows...(neither say errors)

884...

ProcessResult.StdOut: LogCook: Display: Cooking /Game/Elemental/Effects/Fx_Snow/Materials/FX_simpleSnow_single_INST2 -> C:/Users/jarem/Documents/Unreal Projects/MyProject154.10 4.18/Saved/Cooked/WindowsNoEditor/MyProject15/Content/Elemental/Effects/Fx_Snow/Materials/FX_simpleSnow_single_INST2.uasset

251...

ProcessResult.StdOut: LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).

The one is a plugin and the other is a particle effect. Is it really just something to do with those two items or could there be something else... really at a loss at what to do here. So close to finishing my game and now I'm at a stand still.

Any help would be greatly appreciated. Tried to attach the entire log but it is too big.

Thanks.

Product Version: UE 4.18
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asked Dec 18 '17 at 01:26 PM in Packaging & Deployment

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jaremi76
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