Distance Filed Indirect Shadow Quality Issue
I am working on UE version 4.18.
I am facing problem on Distance Filed Indirect Shadow.
My steps : First of all I had tick Generate Mesh Distance Feilds in Project Settings. Next I had used Static Skylight and Turn my object Movable. Next I had get Distance Field Indirect Shadow.
But I had issue in Quality of shadow.
Is there any way to get better Distance Field Indirect Shadow quality?
Below are images of my output.
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