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Distance Filed Indirect Shadow Quality Issue

I am working on UE version 4.18.

I am facing problem on Distance Filed Indirect Shadow.

My steps : First of all I had tick Generate Mesh Distance Feilds in Project Settings. Next I had used Static Skylight and Turn my object Movable. Next I had get Distance Field Indirect Shadow.

But I had issue in Quality of shadow.

Is there any way to get better Distance Field Indirect Shadow quality?

Below are images of my output.

alt text

alt text

Product Version: UE 4.18
cylinder.jpg (116.0 kB)
box.jpg (123.3 kB)
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asked Dec 18 '17 at 06:34 AM in Rendering

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avatar image Fisher007 Jun 07 '18 at 09:59 PM

I'm also interested in this because DFIS looks promising, but the quality is just a bit too low right now.

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