How would you create a reusable complexly animated asset
I want to have a bridge that is built after the player presses a button. I want the animation to be cool and fun and kinda complex. (Inspired by this clip)I know I'd like to use this asset a few times so it'd be cool if it was a blueprint. But the timeline node will not be enough for the kind of animations I want to make. And the actor sequence component is still in experimental mode.
What would you do to create a reusable asset like the one I described?
asked Dec 18 '17 at 06:56 AM in Using UE4
Hey there, is the bridge a one piece mesh or does it have multiple meshes?
answered Dec 18 '17 at 10:03 AM
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