Different rotation in HTML5 than in project
I'm rotating an actor in my project when you click and drag the mouse. Everything works as expected in engine/Package for desktop. but in html5 rotation is faster and changes direction based on the center of the screen not the direction the mouse is moving. https://www.youtube.com/watch?v=lN0sU7yeD-E&feature=youtu.be
Also the rotation is way faster. Any ideas on why this is? or how I might fix it?
https://answers.unrealengine.com/questions/737638/problems-with-models-on-html5.html reports very similar behavior with mouse dragging.
I wonder where in the blueprints chain the issue lies. Is it possible to debug what the actual values coming from "Get Mouse X - Return Value" node are? Do things differ between native and web if printing raw values outputted from there? Or I wonder if the discrepancy is coming from some other node.
answered Jan 18 '18 at 03:59 PM
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