character movement is stuttering on client
ive checked alot of different topics around net for this problem and havent found fix for it. so all clients who connects to listen server over online are getting this weird lag on movement, its annoying and not fun to play. (also on lan but not so bad) characters are parented from "character class". basic movement setup with replications. nothing special. i feel like its lagging only when character runs some other direction than straight forward.. i have also tried to tick "use controller desired rotation" and "orient rotation on movement" with no luck. anyone who knows this problem? thanks.
heres couple screenshots:
asked Dec 18 '17 at 05:14 PM in Blueprint Scripting
Hey there, i would try to first try to minimize the amount of code that is running the movement code, so for now try unhooking the paused? branch, camera shake, gate, etc and just call the add movement input and see if that helps.
answered Dec 18 '17 at 05:20 PM
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