Mesh DistanceField - Increase the distance?
Since this issue is still unsolved for me, I wanted to post a video in hopes that it will better illustrate what I'm talking about, and how I can go about to fix it? I left the original post down below. Long story short, the trees look great with mesh distance field but issues arise when the camera pulls back further and the shadows disappear. I can't seem to figure out how to fix this and what work arounds are available to make it less obvious when the mesh distance field fades away.
Original Post: I've been trying to dig around for this information through the docs and answerhub, and maybe there's just so much information that I might have missed it- I'm using the visualizer to view the Mesh DistanceFields in a test scene. Is there a way to increase the visiblity distance of it? Right now when it drops off, the lighting of the trees look completely flat and throws it off.
Or if there's an entirely different solution to this, I'd love to know as well.
We use mesh distance fields in our open world 20km world composition map. It takes a lot of playing around with the settings to get it to look good, and getting it to look perfect isn't really possible. Here are the settings we found most effective to tweak:
Directional Light (Movable):
By tweaking these settings we were able to get great results for exterior scenes. Interior scenes are a completely different animal and we decided to bake interior lighting in our world as a work around.
answered Dec 23 '17 at 06:19 AM
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