Blurring Shading Model texture in materials
Is it possible to sample the SceneTexture.ShadingModel node in a custom node in the material editor (to apply a blur-like effect to it)? I've tried sampling it through nodes but it's not really scalable: how do I get the Scene Texture components in real time through HLSL?
Maybe this will help https://www.raywenderlich.com/57-unreal-engine-4-custom-shaders-tutorial
answered Jul 01 '19 at 08:46 AM
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