I have a blueprint with about 74 child actors (Edit: it occures also with just 8 child actors) that represent Items in an Inventory. Every time I start the project, I have to manually reassign the class of those child actors again. Or, (and this is what’s funny about it) I have to revert the files from source control. Then all the child actors have an assignment that works (i.e i can set default variables in said child actors and the mesh of them is showing)
Is this worth for further investigation? Does anyone have similar problems with child actors?
It looks a lot like the bug where structure pins were disconnected after restarting the project but why the heck is the problem solved, if I just revert the file from source control?
Best regards - Lord7even
Edit:
Before restarting the project:
After restarting the project: