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Does anyone have problems with Child Actors?

I have a blueprint with about 74 child actors (Edit: it occures also with just 8 child actors) that represent Items in an Inventory. Every time I start the project, I have to manually reassign the class of those child actors again. Or, (and this is what’s funny about it) I have to revert the files from source control. Then all the child actors have an assignment that works (i.e i can set default variables in said child actors and the mesh of them is showing)

Is this worth for further investigation? Does anyone have similar problems with child actors?

It looks a lot like the bug where structure pins were disconnected after restarting the project but why the heck is the problem solved, if I just revert the file from source control?

Best regards - Lord7even


Before restarting the project:

alt text

After restarting the project:

alt text

Product Version: UE 4.18
childactor-01.jpg (265.1 kB)
childactor-02.jpg (143.2 kB)
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asked Dec 18 '17 at 10:02 PM in Bug Reports

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avatar image xlar8or Dec 25 '17 at 11:08 PM

Good to know, if the issue is fixed mark it as correct to close it.

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2 answers: sort voted first

Forgot about the file reload function which also fixes the bug...

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answered Dec 25 '17 at 10:47 PM

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Hey there, although i don't know why he is doing that, i would suggest to maybe use actors instead of child actor componentss, which are a bit limited and more troublesome.

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answered Dec 18 '17 at 11:12 PM

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avatar image Lord7even Dec 19 '17 at 01:26 PM

I use child actors for easy placement of the items (inside the inventory) I didn't yet found a better solution. Sure, the best thing would be just vectors and rotators instead of this placeholder actors. maybe instanced static meshes

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