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Cannot Open Engine

Okay so I open the engine from Epic Game Launcher and suddenly crashes on me and it gives me this error log, please can someone help me out.

Log file open, 12/18/17 21:22:47 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126) LogWindows: File 'VSPerf140.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogInit: Display: Running engine without a game LogPlatformFile: Not using cached read wrapper LogInit: Display: RandInit(-1507979090) SRandInit(-1507979090). LogInit: Read version file with build ID '3709383' LogInit: Overriding engine version to CL 3794801, compatible CL 3709383 LogInit: Registered custom module enumerator with build ID '3709383' LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.570307 LogD3D11RHI: Aftermath initialized LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleARKit LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ImmediatePhysics LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WindowsMoviePlayer LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Build: ++UE4+Release-4.18-CL-3794801 LogInit: Engine Version: 4.18.2-3794801+++UE4+Release-4.18 LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18 LogInit: Net CL: 3709383 LogDevObjectVersion: Number of dev versions registered: 16 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12 LogInit: Compiled (64-bit): Dec 8 2017 02:04:53 LogInit: Compiled with Visual C++: 19.00.24215.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.18 LogInit: Command line: -EpicPortal LogInit: Base directory: G:/Micks Files/home/Private/Unreal Engine 4/UE_4.18/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2017.12.18-21.22.51:543][ 0]LogInit: Selected Device Profile: [Windows] [2017.12.18-21.22.51:543][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2017.12.18-21.22.51:597][ 0]LogInit: Computer: COMEDYGTV [2017.12.18-21.22.51:597][ 0]LogInit: User: mickd [2017.12.18-21.22.51:597][ 0]LogInit: CPU Page size=4096, Cores=2 [2017.12.18-21.22.51:597][ 0]LogInit: High frequency timer resolution =2.360026 MHz [2017.12.18-21.22.51:598][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) [2017.12.18-21.22.51:598][ 0]LogMemory: Platform Memory Stats for Windows [2017.12.18-21.22.51:598][ 0]LogMemory: Process Physical Memory: 271.67 MB used, 271.67 MB peak [2017.12.18-21.22.51:598][ 0]LogMemory: Process Virtual Memory: 265.20 MB used, 265.20 MB peak [2017.12.18-21.22.51:598][ 0]LogMemory: Physical Memory: 2126.15 MB used, 1860.05 MB free, 3986.20 MB total [2017.12.18-21.22.51:598][ 0]LogMemory: Virtual Memory: 635.84 MB used, 1860.05 MB free, 134217728.00 MB total [2017.12.18-21.22.52:498][ 0]LogInit: Using OS detected language (en-US). [2017.12.18-21.22.52:498][ 0]LogInit: Using OS detected locale (en-US). [2017.12.18-21.22.52:519][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2017.12.18-21.22.54:016][ 0]LogInit: Setting process to per monitor DPI aware [2017.12.18-21.23.02:955][ 0]LogD3D11RHI: D3D11 adapters: [2017.12.18-21.23.02:978][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics' (Feature Level 11_0) [2017.12.18-21.23.02:978][ 0]LogD3D11RHI: 64/0/1728 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 [2017.12.18-21.23.02:982][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2017.12.18-21.23.02:982][ 0]LogD3D11RHI: 0/0/1993 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2017.12.18-21.23.02:982][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2017.12.18-21.23.02:996][ 0]LogD3D11RHI: Creating new Direct3DDevice [2017.12.18-21.23.02:996][ 0]LogD3D11RHI: GPU DeviceId: 0xf31 (for the marketing name, search the web for "GPU Device Id") [2017.12.18-21.23.02:996][ 0]LogWindows: EnumDisplayDevices: [2017.12.18-21.23.02:997][ 0]LogWindows: 0. 'Intel(R) HD Graphics' (P:1 D:1) [2017.12.18-21.23.02:998][ 0]LogWindows: 1. 'Intel(R) HD Graphics' (P:0 D:0) [2017.12.18-21.23.02:998][ 0]LogWindows: DebugString: FoundDriverCount:2 [2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics [2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Driver Version: 10.18.10.4358 (internal:10.18.10.4358, unified:10.18.10.4358) [2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Driver Date: 12-21-2015 [2017.12.18-21.23.02:998][ 0]LogRHI: Texture pool is 649 MB (70% of 928 MB) [2017.12.18-21.23.03:006][ 0]LogD3D11RHI: Async texture creation enabled [2017.12.18-21.23.03:019][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0) [2017.12.18-21.23.03:020][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (C:/Users/mickd/AppData/Local/UnrealEngine/4.18/Intermediate/Shaders/WorkingDirectory/828/). [2017.12.18-21.23.03:020][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/mickd/AppData/Local/Temp/UnrealShaderWorkingDir/A14963444368B85D1CEFC3906A33864B/'. [2017.12.18-21.23.03:021][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2017.12.18-21.23.12:165][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform [2017.12.18-21.23.12:386][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform [2017.12.18-21.23.12:608][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform [2017.12.18-21.23.12:830][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform [2017.12.18-21.23.13:095][ 0]LogTemp: Display: Loaded TP MacTargetPlatform [2017.12.18-21.23.13:318][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform [2017.12.18-21.23.13:552][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform [2017.12.18-21.23.13:781][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform [2017.12.18-21.23.13:996][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform [2017.12.18-21.23.14:219][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform [2017.12.18-21.23.14:444][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform [2017.12.18-21.23.14:671][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform [2017.12.18-21.23.14:890][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform [2017.12.18-21.23.15:105][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform [2017.12.18-21.23.15:552][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform [2017.12.18-21.23.15:553][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform [2017.12.18-21.23.15:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform [2017.12.18-21.23.15:956][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform [2017.12.18-21.23.16:282][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform [2017.12.18-21.23.16:404][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform [2017.12.18-21.23.16:623][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform [2017.12.18-21.23.16:838][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform [2017.12.18-21.23.17:065][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform [2017.12.18-21.23.17:305][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform [2017.12.18-21.23.17:306][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2017.12.18-21.23.19:385][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Loaded boot cache 0.38s 69MB C:/Users/mickd/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/mickd/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc [2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/mickd/AppData/Local/UnrealEngine/4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/mickd/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2017.12.18-21.23.19:770][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2017.12.18-21.23.19:829][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2017.12.18-21.23.19:845][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/mickd/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2017.12.18-21.23.19:898][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2017.12.18-21.23.19:899][ 0]LogSlate: Using Freetype 2.6.0 [2017.12.18-21.23.19:901][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2017.12.18-21.23.19:901][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2017.12.18-21.23.21:821][ 0]LogInit: Selected Device Profile: [Windows] [2017.12.18-21.23.22:926][ 0]LogSimplygon: Simplygon DLL not present - disabling. [2017.12.18-21.23.23:102][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging [2017.12.18-21.23.23:102][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2017.12.18-21.23.23:102][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available [2017.12.18-21.23.23:102][ 0]LogMeshReduction: No automatic mesh merging module available [2017.12.18-21.23.23:102][ 0]LogMeshMerging: No automatic mesh merging module available [2017.12.18-21.23.23:559][ 0]LogNetVersion: , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3242375258) [2017.12.18-21.23.24:206][ 0]LogAssetRegistry: FAssetRegistry took 0.0427 seconds to start up [2017.12.18-21.23.24:883][ 0]LogMaterial: Missing cached shader map for material CineMat, compiling. [2017.12.18-21.23.25:237][ 0]LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling. [2017.12.18-21.23.25:437][ 0]LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling. [2017.12.18-21.23.25:998][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.26:096][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.26:309][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.26:423][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.26:496][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.26:669][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2017.12.18-21.23.27:374][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. [2017.12.18-21.23.27:475][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling. [2017.12.18-21.23.28:259][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. [2017.12.18-21.23.28:521][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. [2017.12.18-21.23.29:091][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. [2017.12.18-21.23.29:370][ 0]LogMaterial: Missing cached shader map for material ARKitCameraMaterial, compiling. [2017.12.18-21.23.29:463][ 0]LogMaterial: Missing cached shader map for material GearVRControllerMaterial, compiling. [2017.12.18-21.23.30:092][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.374669 seconds [2017.12.18-21.23.30:138][ 0]LogUObjectArray: 35900 objects as part of root set at end of initial load. [2017.12.18-21.23.30:138][ 0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool. [2017.12.18-21.23.30:139][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2017.12.18-21.23.30:403][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2017.12.18-21.24.09:494][ 0]LogMaterial: Missing cached shader map for material GridPostProcess, compiling. [2017.12.18-21.24.09:540][ 0]LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. [2017.12.18-21.24.09:764][ 0]LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling. [2017.12.18-21.24.09:869][ 0]LogMaterial: Missing cached shader map for material TeleportDirectionMaterial, compiling. [2017.12.18-21.24.09:992][ 0]LogMaterial: Missing cached shader map for material GridMaterial, compiling. [2017.12.18-21.24.10:051][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2017.12.18-21.24.10:142][ 0]LogMaterial: Missing cached shader map for material ArrowMaterial, compiling. [2017.12.18-21.24.10:273][ 0]LogMaterial: Missing cached shader map for material KeyDiskMaterial, compiling. [2017.12.18-21.24.10:335][ 0]LogMaterial: Missing cached shader map for material OculusControllerMaterial, compiling. [2017.12.18-21.24.10:431][ 0]LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. [2017.12.18-21.24.10:527][ 0]LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. [2017.12.18-21.24.10:713][ 0]LogMaterial: Missing cached shader map for material VivePreControllerMaterial, compiling. [2017.12.18-21.24.10:811][ 0]LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling. [2017.12.18-21.24.10:970][ 0]LogMaterial: Missing cached shader map for material LineMaterial, compiling. [2017.12.18-21.24.11:021][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2017.12.18-21.24.16:086][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2017.12.18-21.24.16:215][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2017.12.18-21.24.18:608][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2017.12.18-21.24.18:824][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2017.12.18-21.24.20:443][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2017.12.18-21.24.23:207][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling. [2017.12.18-21.24.23:302][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling. [2017.12.18-21.24.23:533][ 0]LogMaterial: Uniform references updated for custom material expression Custom. [2017.12.18-21.24.23:546][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling. [2017.12.18-21.24.23:606][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling. [2017.12.18-21.24.23:702][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling. [2017.12.18-21.24.23:784][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling. [2017.12.18-21.24.23:857][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling. [2017.12.18-21.24.23:936][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling. [2017.12.18-21.24.24:003][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling. [2017.12.18-21.24.24:046][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling. [2017.12.18-21.24.24:110][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling. [2017.12.18-21.24.24:181][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. [2017.12.18-21.24.24:253][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. [2017.12.18-21.24.24:304][ 0]LogMaterial: Missing cached shader map for material Specular, compiling. [2017.12.18-21.24.24:378][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. [2017.12.18-21.24.24:437][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling. [2017.12.18-21.24.24:525][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. [2017.12.18-21.24.24:642][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. [2017.12.18-21.24.24:712][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. [2017.12.18-21.24.24:752][ 0]LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. [2017.12.18-21.24.24:792][ 0]LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. [2017.12.18-21.24.26:759][ 0]SourceControl: Source control is disabled [2017.12.18-21.24.26:759][ 0]SourceControl: Source control is disabled [2017.12.18-21.24.27:020][ 0]SourceControl: Source control is disabled [2017.12.18-21.24.27:347][ 0]SourceControl: Source control is disabled [2017.12.18-21.24.30:931][ 0]LogMaterial: Missing cached shader map for material DefaultMediaPlaneMaterial, compiling. [2017.12.18-21.24.32:820][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2017.12.18-21.24.34:274][ 0]LogOcInput: OculusInput pre-init called [2017.12.18-21.24.35:617][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling. [2017.12.18-21.24.35:697][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling. [2017.12.18-21.24.35:818][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. [2017.12.18-21.24.36:037][ 0]LogEngine: Initializing Engine... [2017.12.18-21.24.36:047][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2017.12.18-21.24.36:143][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material. [2017.12.18-21.24.37:184][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material. [2017.12.18-21.24.39:790][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material. [2017.12.18-21.24.40:576][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. [2017.12.18-21.24.43:248][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material. [2017.12.18-21.24.46:024][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material. [2017.12.18-21.24.46:891][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. [2017.12.18-21.24.47:345][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. [2017.12.18-21.24.47:489][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. [2017.12.18-21.24.47:589][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. [2017.12.18-21.24.47:691][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. [2017.12.18-21.24.47:790][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. [2017.12.18-21.24.47:896][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. [2017.12.18-21.24.47:963][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. [2017.12.18-21.24.48:088][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. [2017.12.18-21.24.48:307][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. [2017.12.18-21.24.48:439][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. [2017.12.18-21.24.48:561][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. [2017.12.18-21.24.48:644][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. [2017.12.18-21.24.48:800][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. [2017.12.18-21.24.49:304][ 0]LogMaterial: Missing cached shader map for material ClothMaterial, compiling. [2017.12.18-21.24.49:414][ 0]LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling. [2017.12.18-21.24.49:532][ 0]LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling. [2017.12.18-21.24.49:642][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. [2017.12.18-21.24.50:739][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s [2017.12.18-21.24.50:742][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.001 s [2017.12.18-21.24.52:591][ 0]LogAIModule: Creating AISystem for world Untitled [2017.12.18-21.24.53:305][ 0]LogInit: XAudio2 using 'Speakers (6- Samson Meteor Mic)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [2017.12.18-21.24.54:113][ 0]LogInit: FAudioDevice initialized. [2017.12.18-21.24.54:830][ 0]LogDerivedDataCache: Saved boot cache 0.65s 69MB C:/Users/mickd/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc. [2017.12.18-21.24.54:938][ 0]LogInit: Texture streaming: Enabled [2017.12.18-21.24.56:525][ 0]LogEngineSessionManager: EngineSessionManager initialized [2017.12.18-21.24.56:526][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={67DD6966-47BD-36EB-5B0A-6EA11DEAB738} [2017.12.18-21.24.57:604][ 0]LogInit: Transaction tracking system initialized [2017.12.18-21.25.00:536][ 0]BlueprintLog: New page: Editor Load [2017.12.18-21.25.10:079][ 0]LocalizationService: Localization service is disabled [2017.12.18-21.25.17:165][ 0]LogConsoleResponse: Display: [2017.12.18-21.25.18:118][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling. [2017.12.18-21.25.18:329][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. [2017.12.18-21.25.18:486][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. [2017.12.18-21.25.18:625][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. [2017.12.18-21.25.18:766][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. [2017.12.18-21.25.18:944][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling. [2017.12.18-21.25.19:146][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. [2017.12.18-21.25.19:268][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling. [2017.12.18-21.25.19:362][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling. [2017.12.18-21.25.19:471][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling. [2017.12.18-21.25.19:580][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling. [2017.12.18-21.25.19:675][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling. [2017.12.18-21.25.19:810][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. [2017.12.18-21.25.20:684][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. [2017.12.18-21.25.21:212][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling. [2017.12.18-21.25.21:816][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling. [2017.12.18-21.25.21:999][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2017.12.18-21.25.22:025][ 0]LogCook: Display: Mobile HDR setting 1 [2017.12.18-21.25.22:047][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 [2017.12.18-21.25.32:980][ 0]SourceControl: Source control is disabled [2017.12.18-21.25.33:141][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2017.12.18-21.25.33:257][ 0]LightingResults: New page: Lighting Build [2017.12.18-21.25.34:340][ 0]MapCheck: New page: Map Check [2017.12.18-21.25.34:340][ 0]LightingResults: New page: Lighting Build [2017.12.18-21.25.40:540][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2017.12.18-21.25.41:485][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2017.12.18-21.25.43:113][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2017.12.18-21.25.43:453][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2017.12.18-21.25.43:831][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 361.901ms to complete. [2017.12.18-21.25.43:831][ 0]LogFileHelpers: Loading map 'Template_Default' took 10.745 [2017.12.18-21.25.45:363][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated. [2017.12.18-21.25.46:411][ 0]LogUProjectInfo: Found projects: [2017.12.18-21.25.47:052][ 0]LogLoad: (Engine Initialization) Total time: 183.56 seconds [2017.12.18-21.25.47:052][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2017.12.18-21.25.47:087][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2017.12.18-21.25.47:879][ 0]LogContentStreaming: Texture pool size now 1000 MB [2017.12.18-21.25.48:412][ 0]LogSlate: Took 0.046318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2017.12.18-21.25.48:528][ 0]LogSlate: Took 0.038903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2017.12.18-21.25.51:628][ 1]LogD3D11RHI: Error: Result failed at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG [2017.12.18-21.25.51:628][ 1]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Product Version: UE 4.18
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asked Dec 19 '17 at 01:22 PM in Installation & Setup

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mickdave2
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