QUESTION about Skeletal mesh
I am working on a set characters for my little project. Each of my characters is made from separate parts like torso, head, arms and so on.
In 3ds Max I apply skin modifier to all parts, then tune the values until it looks OK. I find this workflow to be easier because if I need to change the topology of a torso, I don't need to redo all other parts of the character. Afterwards, I export the character to UE as one mesh. This is not aimed at switchable body parts. It is just about a workflow in 3ds Max and exporting to UE.
Question(s) I have:
asked Dec 18 '17 at 11:29 PM in Rendering
As far as I know, they use separated part with the original mannequin. So I'd say it would be fine using multiple parts.
For the rest, take a look at documentation : https://docs.unrealengine.com/latest/INT/Engine/Performance/Guidelines/
answered Dec 19 '17 at 09:12 AM
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