Where can I place common 'build.cs' C# code for multiple modules?
I have multiple modules in my game, and have written some custom build system code in the build.cs of my primary game module. Is there a way to get that C# code into the other build.cs files or reference it somehow? Maybe some common place into which I can pull that functionality? Without engine modifications, please... would be a shame to endure the overhead of that for this one small problem! :)
asked Dec 19 '17 at 06:07 AM in C++ Programming
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