Where can I place common 'build.cs' C# code for multiple modules?

Hey folks,

I have multiple modules in my game, and have written some custom build system code in the build.cs of my primary game module. Is there a way to get that C# code into the other build.cs files or reference it somehow? Maybe some common place into which I can pull that functionality? Without engine modifications, please… would be a shame to endure the overhead of that for this one small problem! :slight_smile:

Thanks.