How to ignore an actor for collision (hit) events?

Hello. I am trying to make a Monitor that when it receives a hit it changes material and sends sparks. Now I have set up event hit properly and works like a charm from my projectile. But what is also happening is that its receiving hit events from my Character. How can I set it to not generate a hit event when the character touches it. I want the player to still push it around but only want effect to occur when my projectile hits it.

Thanks in advance :slight_smile:

Hey, Blakey876.

If you still want the character to push it around, you still want it to generate hit events, right?

If you only want the monitor to ‘break’ when it collides with a projectile, I would recommend a setup like this.

As you can see, the floor (monitor for you) checks to see that it is colliding with a ‘Projectile’ class object (feel free to change this so that it can figure out if it collided with your bullet or not). If it is indeed colliding with a projectile object, then you can change the texture and create the sparks. I just changed the visibility of the ‘monitor’, but you would change texture and create sparks there. If the collision is with another (non-bullet) object, then nothing happens.

Regards,

Jonathan