Hi,
Way to reproduce the bug:
1.Create a socket on a static mesh
2.Change the relative scale of this socket to some value other than (1, 1, 1). I’m using (0.2, 0.2, 0.2) in my case.
3.Set a preview static mesh for this socket
Until step 3, I can still see the preview mesh scaled correctly per the value of relative scale.
4.Close the asset editor window, then open it again
As you can see, the preview mesh is now scaled back to (1, 1, 1) with the socket relative scale value remains (0.2, 0.2, 0.2). And if I spawn some actor according to socket params, the actor won’t get scaled as I want, but keep an original scale of (1, 1, 1). So I guess the issue is caused by wrong relative scale value of socket, instead of some preview mesh displaying error.