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propert's not Replicated

 class WEWOD_API AGameStateNetBase : public AGameState

 UPROPERTY(BlueprintReadWrite, Replicated, Category = "CustomReplicationData")
     TArray<uint8> imgDataArray;
 UPROPERTY(BlueprintReadWrite, Replicated, Category = "CustomReplicationData")
     int32 myNum;

 void AGameStateNetBase::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
 {
     Super::GetLifetimeReplicatedProps(OutLifetimeProps);
     DOREPLIFETIME(AGameStateNetBase, imgDataArray);
     DOREPLIFETIME(AGameStateNetBase, myNum);
 }


This two property,i want to use in blueprint and can Replicate to client

In the blueprint, I assigned these two properties on the server, but the two properties were not Replicate to the client

My class is inherited GameState

i don't know why.....

Please come across this problem or know the answer to this question, to help out, thank you

Product Version: UE 4.15
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asked Dec 19 '17 at 09:18 AM in C++ Programming

avatar image

wycsr
1 1

avatar image Jnat Dec 19 '17 at 02:10 PM

Hi, did you include "UnrealNetwork.h" to your .cpp file ?

 #include "UnrealNetwork.h" // if missing.

jnat

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